The world
The Unlit
The expansion for levels 121 to 160. Three new lands, new gear and creatures, and what to do at every step.
The Unlit raises the level cap from 120 to 160. The Star that gave you your spark has gone dark on one side, and your shadow has been seen walking ahead of you. New lands open above and below the clouds, with new creatures, gear, dungeons, a raid and weekly fights.
Where to start
The first story quest,
The Long Shadow, opens the way once your hero is level 120. The story is told in two more chapters across the lands below. The main story is not spoiled here.
| Land | Hub | Levels |
|---|---|---|
| The Kindled Star | 120 to 138 | |
| Beneath the Clouds | 136 to 154 | |
| The Kindled Star, the far side | 148 to 160 |
Each hub has a
Return Scroll: Halfnight,
Return Scroll: Inverhold or
Return Scroll: Core Breach to bring you back after a visit. Every level from 121 to 160 has a hunting field, and from 125 up most levels have two.
The Kindled Star
Halfnight is a night market lit by jars of stolen light. Its people are shadows with no faces, and they trade in light. Three fields lead out of it.
The Kindling Fields, levels 120 to 128. Start here with
Kindling Sprite and
Glare Moth.
The Flarecrest Terraces, levels 125 to 133, home of the
Flarecrest Hound.
The Halfnight Verge, levels 130 to 138, where
Verge Stalkers prowl.
Two boss rooms stand here.
The Brightmaw's Den holds
Brightmaw, the Star's sun-hound.
Beneath the Clouds
Inverhold hangs below the Undersky. Under it lies
The Long Drop, and beyond that the frozen city of Vael Orun. Its three fields are:
Vael Orun: the Stilled Ring, levels 139 to 147.
Vael Orun: Bellward Heights, levels 143 to 151.
Vael Orun: the Glassfall, levels 146 to 154.
Twenty people stand frozen in the city, one second before the Fall. The side quest chain Frozen Moments asks you to find them all, and it pays the title Witness.
The Glass Throne is the lair of
Orsolya, the Glass Regent.
The Silent Core
Core Breach Camp is the Order's camp in a crack of the Star. It opens after the story quest
Hold, Hold. Three late fields wait beyond it:
The Silent Mantle, levels 150 to 158.
The Corefire Vents, levels 152 to 160.
The Silent Heart, levels 154 to 160.
The Ninth Gate is the last boss room, at level 160.
Gear for 130 to 160
New gear comes in bands of ten levels, each with a set for every class line.
| Band | Set names | Where it comes from |
|---|---|---|
| 130 | Grimmet's shop in Halfnight, field drops | |
| 140 | Grimmet and | |
| 150 | Edda Marrick, field drops | |
| 160 |
Weapons are one per class path, like the older bands. Accessories only drop and are never sold. Each field's Crowned can drop its own signature accessory too. See
Equipment.
The dungeons and raid add their own sets:
Clockspire Stilled,
Collector's Coat and
Ninthgate Regalia. Two new secret climbs, The Flarestair and The Bellrope, pay a piece of gear on the first clear and a daily cache. See
Secret Climbs.
Daily jobs
Each hub has dailies.
Daily: Too Much Sparkle and
Daily: The Sentry Shift are in Halfnight.
Daily: Rope Duty and
Daily: The Ring Patrol are for Inverhold.
Daily: Shade Duty and
Daily: Vent Watch are in Core Breach, and they open after
Hold, Hold. After
The Ninth Gate you can bring light to Hesk with
Daily: Names Returned. Dailies also feed
The Thaw.
Souls, titles and puzzles
Every new creature has a
Souls entry and a
Monster Puzzles picture. Reaching levels 130, 140, 150 and 160 earns achievements, and
The Ninth Gate pays the title Ninthgate. See
Achievements and Titles.