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The Unlit

The expansion for levels 121 to 160. Three new lands, new gear and creatures, and what to do at every step.

The Unlit raises the level cap from 120 to 160. The Star that gave you your spark has gone dark on one side, and your shadow has been seen walking ahead of you. New lands open above and below the clouds, with new creatures, gear, dungeons, a raid and weekly fights.

Where to start

The first story quest, The Long Shadow, opens the way once your hero is level 120. The story is told in two more chapters across the lands below. The main story is not spoiled here.

LandHubLevels
The Kindled StarHalfnight120 to 138
Beneath the CloudsInverhold136 to 154
The Kindled Star, the far sideCore Breach Camp148 to 160

Each hub has a Return Scroll: Halfnight, Return Scroll: Inverhold or Return Scroll: Core Breach to bring you back after a visit. Every level from 121 to 160 has a hunting field, and from 125 up most levels have two.

The Kindled Star

Halfnight is a night market lit by jars of stolen light. Its people are shadows with no faces, and they trade in light. Three fields lead out of it.

Two boss rooms stand here. The Brightmaw's Den holds Brightmaw, the Star's sun-hound.

Beneath the Clouds

Inverhold hangs below the Undersky. Under it lies The Long Drop, and beyond that the frozen city of Vael Orun. Its three fields are:

Twenty people stand frozen in the city, one second before the Fall. The side quest chain Frozen Moments asks you to find them all, and it pays the title Witness. The Glass Throne is the lair of Orsolya, the Glass Regent.

The Silent Core

Core Breach Camp is the Order's camp in a crack of the Star. It opens after the story quest Hold, Hold. Three late fields wait beyond it:

The Ninth Gate is the last boss room, at level 160.

Gear for 130 to 160

New gear comes in bands of ten levels, each with a set for every class line.

BandSet namesWhere it comes from
130Kindled Vanguard and its siblingsGrimmet's shop in Halfnight, field drops
140Highwatch Gatekeeper and its siblingsGrimmet and Edda Marrick
150Stilled Paladin and its siblingsEdda Marrick, field drops
160Ninthgate Sentinel and its siblingsSefa in Core Breach Camp, late field drops

Weapons are one per class path, like the older bands. Accessories only drop and are never sold. Each field's Crowned can drop its own signature accessory too. See Equipment.

The dungeons and raid add their own sets: Clockspire Stilled, Collector's Coat and Ninthgate Regalia. Two new secret climbs, The Flarestair and The Bellrope, pay a piece of gear on the first clear and a daily cache. See Secret Climbs.

Daily jobs

Each hub has dailies. Daily: Too Much Sparkle and Daily: The Sentry Shift are in Halfnight. Daily: Rope Duty and Daily: The Ring Patrol are for Inverhold. Daily: Shade Duty and Daily: Vent Watch are in Core Breach, and they open after Hold, Hold. After The Ninth Gate you can bring light to Hesk with Daily: Names Returned. Dailies also feed The Thaw.

Souls, titles and puzzles

Every new creature has a Souls entry and a Monster Puzzles picture. Reaching levels 130, 140, 150 and 160 earns achievements, and The Ninth Gate pays the title Ninthgate. See Achievements and Titles.

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