Friends & guilds

Guilds

Found or join a guild, earn marks with your guildmates, and unlock perks that help every member.

A guild is a banner you raise with friends. It has a name, a painted crest that floats under every member's name, a guild chat, a level the whole guild earns together, perks that make every member stronger, a daily check-in, a weekly contract and a shop paid in Guild Marks. Everything lives in one Guild window (Menu, People, Guild). You never have to walk to an NPC.

Founding a guild

To found a guild you need:

  • Character level 10
  • 10,000 lumens
  • A name of 3 to 16 letters or digits. It must be unique and pass the same name rules as heroes.

You also design the crest: pick a shield shape, a heraldic symbol and two colors. The master can change the crest later for 5,000 lumens. You start as the Master.

Finding and joining

Open the Find tab to browse guilds. Each card shows the crest, level, members, join mode and minimum level. Guilds use one of three join modes:

ModeWhat happens
OpenPress Join and you are in, if your level fits
ApplyPress Apply and the officers accept or decline. Applications expire after 3 days
Invite onlyAn officer must invite you

Officers can invite an online hero by name or from their player card. If the hero is offline, the invite waits in their mailbox for 7 days (see The Mailbox). A hero belongs to one guild at a time. You start as a Recruit.

If you leave or get kicked, you cannot found or join a guild for 12 hours. Your Guild Marks stay with you.

Ranks

RankWhat they can do
MasterEverything: join mode, minimum level, crest, perks, any rank change, hand over the guild
OfficerInvite, accept applications, set the notice, kick members and recruits, promote recruits
MemberChat, check in, donate, claim the contract, use the shop
RecruitThe same as a member, as a starting rank

The Master cannot simply leave. They hand the guild to someone else first, or disband it when alone. If the Master has not logged in for 14 days, an officer can take over.

Guild level and contribution

Everything you do earns Contribution Points. Each point also becomes one point of guild EXP, which raises the guild level (up to 10). A higher level means more room (20 members at level 1, up to 60 at level 10), one more perk point, and more shop items.

ActivityPoints
Kill a creature close to your level1 each, up to 300 a day
Kill a map boss you hit40
Clear a party quest30
Hand in a quest5
Daily check-in20
Donate lumens1 per 500 lumens, up to 200 points a day

Creatures count when they are at most 12 levels below you.

Check-in and marks

Check in once a day for 20 points and Guild Marks. Your streak adds a bonus, and a missed day resets it. Donating lumens also pays a few marks. Marks are your guild money, and you keep them if you leave. They stay with your hero if you join another guild, so you can spend them there.

The weekly contract

Each week (Monday to Sunday) the whole guild's points climb three tiers. The goals grow with the number of members. Every member who earned at least 30 points that week can Claim each tier reached, for marks. The first claim of each tier also adds guild EXP. Unclaimed tiers are lost when the week rolls over, so claim before Monday.

Perks

The Master spends one perk point per guild level. Every member gets the bonuses. Each perk has ranks, and higher ranks need a higher guild level.

PerkBonus per rankRanks
Shared Wisdom+2% EXP from monsters5
Lumen Fortune+3% lumens from monsters5
Keen Eyes+2% item drop rate5
Banner of Vigor+2% max HP5
War Hymn+1% damage5
Giant Slayer+2% boss damage5
Tailwind+3 movement speed3

The Master can reset every perk for free once a week and spend the points again.

The guild shop

Spend Guild Marks on useful items. Each entry has a guild level lock and a weekly limit per hero. The limit counts purchases, and each purchase gives the amount shown.

Weekly limits reset on Monday. Purchases need bag room, and they are all or nothing.

Guild chat and notice

Guild chat has its own tab. The last 7 days of messages return when you log in. The Master and officers can post a short notice, up to 120 characters, shown on the Home tab. The roster shows who is online and where, and tapping a member opens a quick menu to whisper, invite to party, send a gift or change rank. See Gifting.

Guild CP from The Unlit

A rewarded clear of an Unlit dungeon gives your guild 20 CP, the raid 40 and a Hard lair 30. See The Unlit Challenges. The Guild Haven has its own projects and voyages: Starhavens.

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