Getting started
AUTO-Hunting
Let your hero hunt for you. How AUTO picks targets and fights bosses, what it uses, how its time works, how to save battery and how auto-quest differs.
AUTO-HUNT plays the fight for you. Your hero picks creatures, walks to them, uses your skills and potions, and gathers loot. It runs on AUTO time, a bank of minutes that refills each day. It is there for busy days, not to replace the game.
Turning it on
Press the AUTO key in a field. AUTO is open from level 1 and appears on your screen once you hand in
The First Light. Press it again to stop. You can still steer with your thumb whenever you like.
AUTO does not work in towns, in the Echo Tower, inside a Proving Ground or during a Party Quest. The key is dimmed there.
What AUTO does
AUTO plays with the same inputs a thumb has. It walks, jumps, climbs ropes, casts and drinks, and it can only do what your hero can do.
- Picks a target that is close by the route it has to walk, not just in a straight line. It clears the platform it stands on before hopping to the next. AUTO stays on a locked target until it dies or leaves. See
Combat. - Fights a boss first. A boss nearby comes before the creatures around it, unless one is right on your heels while the boss is far. A boss whose daily rewards you claimed is still left for last. A boss you unlocked on its bar is fought like any creature.
- Roams. On a map with two or three floors, it works one floor at a time and moves on every minute or so, or sooner when a floor runs empty or pays poorly. It leans toward floors that give better EXP, and it does not stay stuck on the bottom floor.
- Dodges big attacks when it can read their warning.
- Loots drops when Pick up loot is on.
- Casts your skills in the order you set. Without an order, it uses your strongest attacks and keeps every buff, aura, heal and summon of yours up.
- Saves big skills for the boss. Big skills are attack skills that wear an ULTIMATE or FINISHER badge or spend your whole class gauge, plus any attack skill with a cooldown of 15 seconds or more. While a boss is nearby, AUTO keeps them for it and never spends them on the creatures around it. Your Skill order obeys this too: its big skills wait for the boss, and the rest of your order stays as you set it. With no boss near and no Skill order, an ultimate waits for a pack of three, and a cooldown is not spent on the last sliver of one small creature.
- Keeps the gauge in mind. Skills that spend your whole class gauge wait until it is full.
- Uses movement skills like a dash or a teleport on long walks between fights, if you want it to.
Setting it up
Open the AUTO-Hunt window from the HUD.
| Card | What you set |
|---|---|
| Skill order | Which skills AUTO casts, top first. Move them up and down, take one out, or tap one in the NOT USED row to add it. Only buffs that are listed are kept up |
| Potions | When to drink (HP and MP, from 0% to 90% in steps of 5) and which potion. BEST PICK drinks the cheapest one that does the job |
| Switches | Pick up loot, Glint the guide (while you are still a Wanderer), Auto ride (if you own a mount), Dash between fights (if you know a dash or teleport), Use Teleport Stones, Join friends' parties (off at first) |
Join friends' parties is off at first. Turn it on and, while AUTO hunts and you are not in a party, an invite from a friend or a guildmate joins you to their party by itself. You see "Joined X's party (auto)". Invites from anyone else still show the usual card. See
Parties and Friends.
If a buff of yours sits in a buff macro on a pad key, AUTO also keeps up the other buffs in that macro. See
Controls.
Obeying the rules a thumb obeys
If something would stop you, it stops AUTO:
- Stun, freeze and bind hold it still until they wear off.
- Blind blinds it too. It drops its target and stops walking, though it still drinks potions and casts buffs.
- Slow, weaken and damage over time hurt it the same way. See
Status Effects.
AUTO time
AUTO spends time while it is on. The clock sits in the AUTO-Hunt window and as a chip on the HUD.
- Your account gets a one-time gift of 15 minutes the first time AUTO opens.
- Every day you get 30 free minutes. Unused free time does not carry over.
- You can bank more with ads (+30 minutes each, a few a day) or with tickets (below).
- The bank holds up to 20 hours.
- Inside a dungeon, a raid or a boss map, AUTO spends time five times faster. The time chip wears a ×5 tag there, and you get a reminder when you arrive with AUTO on.
- AUTO stops by itself after 2 hours with no touch, key press or controller button on the device. Holding a button or a stick down does not count; a new press does.
- With AUTO off, 10 minutes without a touch disconnects you. A one-minute countdown shows first, and any touch cancels it. While AUTO is on you are never disconnected for this. When AUTO stops, the 10 minutes start from zero.
The blue + beside the time chip opens the AUTO time sheet: watch an ad, use a ticket or visit the shop. Your time belongs to your account, so it follows you between devices. See
CrossPlay.
Auto-quest
The quest tracker has a GO chip. Tap it and your hero walks to the next place the quest needs.
- WALK only guides you there. It costs no AUTO time.
- AUTO also fights on the way and for the quest's creatures, and does use AUTO time.
- Tap STOP to cancel the walk.
- Long trips can use a Teleport Stone, but only if you switch that on.
- A run never starts by itself. On your first quests, Glint lights up the GO chip and tells you when to tap it: tap GO on your quest and Glint leads you. Handing a quest in ends the run, so tap GO again on the next one.
AUTO-quest hunts its own creatures and ignores roaming, so it goes straight for what the quest asks.
Power save
Leaving a phone to hunt on the charger? While AUTO hunts, a small moon key sits above the AUTO time chip. Tap it to put a black screen over the game.
- Your hero keeps hunting underneath.
- The screen shows the clock, your hero, the map, HP and MP, AUTO time left and what this session earned: time, EXP %, items and lumens.
- Touches on it are ignored. Your screen stays on.
- SLIDE TO UNLOCK brings the game back.
- It ends by itself when AUTO stops (time ran out, your hero fell, a no-touch stop or a lost connection) and tells you why.
Power save does not change AUTO's rules. AUTO still stops after its no-touch limit, and the black screen warns you in the last 5 minutes. Sliding to unlock counts as a touch.
Dim on AUTO
Dim on AUTO is Power save's lighter, automatic version, on from the start. When AUTO hunts and nothing has touched the game for 45 seconds, the screen dims and the game draws fewer frames to save battery. Your hero keeps hunting.
- A card shows AUTO HUNTING, what came in since it dimmed (EXP %, items, lumens) and your AUTO time left.
- Any tap, key press, mouse move or controller press wakes it at once. The tap that wakes it presses nothing under it.
- It lifts by itself when your HP falls under 40%, a boss appears, you are in a boss lair, dungeon, raid or PvP, AUTO stops, a window opens or a map loads. After danger it waits another 45 seconds of calm.
- In the last 5 minutes before AUTO's no-touch stop, the card turns amber, says TAP TO KEEP HUNTING and counts down (STOPS IN). A tap, click or key press keeps AUTO going. Moving the mouse only wakes the screen.
AUTO's own rules do not change. Turn the dim off in Settings, Device.
Low on battery? Turn on Battery saver there. The game also offers it once at 20% or less. See
Controls.
Hands-free play and macros
AUTO is the only hands-free way to hunt. With AUTO off, scripts and macros that repeat the same route or skill sequence on a timer are not allowed. If the realm sees that, it disconnects you and shows how long you must wait. The first disconnect lets you return at once; if it happens again the same day, you wait a while.
AUTO is never affected, and neither is play by hand, such as holding a skill button or walking a ledge back and forth yourself.
Good habits
- Start AUTO in any field near your level, not only the story map.
- Keep a stack of potions on both potion keys and set the drink lines in the AUTO window.
- Watch the clock before a boss. A lair or dungeon drains it much faster.
Auto-Hunt Ticket (30m)
Auto-Hunt Ticket (2h)
Auto-Hunt Ticket (5h)