Challenges
Raids
Three colossus fights for up to six heroes. Break the guard, survive the phases, win a title and rare gear.
A raid is one huge arena and one colossus made of parts. You need a key to open it, the whole party shares a pool of revives, and each raid pays out once a day. There are three, and each can be done solo at the top of its level band with good gear, though they are built for four to six.
The three raids
| Raid | Warden | Level | Party | Key | Lives | Time |
|---|---|---|---|---|---|---|
| 40 | 1-6 | 5 | 12 min | |||
| 55 | 1-6 | 5 | 13 min | |||
| Vorathyx | 110 | 1-6 | 5 | 42 min |
You cannot enter below the level shown. The key is used up when the run begins.
Vorathyx stands longer: its body has far more health than before, so a run lasts longer. Its clock and grade times grew to match, so a hero who plays as well as before earns the same grade. Rewards did not change. Each extra party member adds health to the creatures, so a full party is a long fight too.
How to get in
- Own the raid's key.
- Talk to the warden in town, or open Challenges from the menu and pick the RAIDS tab, then press ENTER.
- In a party, the leader enters and brings everyone standing on the same map. If anyone is too low in level or has no key, nobody goes in and the game names who.
Every member needs their own key. You only pay it when the run starts and only if you can still earn the reward that day.
Getting a key
- Abyssal Pearl: do the quest
A Pearl from the Abyss for Warden Isolde (from level 30). It asks for 8
Tide Serpent Scales from The Sunken Vault.
The Drowned Treasurer sometimes drops one directly, and the dungeon's clear rewards can include one at a very rare chance. - Ember Eye: do the quest
An Eye of Ember for Warden Grael (from level 45). It asks for 8
Slag Cores from The Molten Foundry.
The Foundry Colossus sometimes drops one directly, and so does a Foundry clear, very rarely. - Stormglass Heart: no quest. Creatures in the Undersky can drop it, but only as a legendary find, and a clear of The Wreckhold can include one at a very rare chance.
Both Pearl and Eye can also be bought at Master Kaen's Exchange for
Echo Shards. See
Dungeons.
How a raid fight goes
Every raid has three phases, and a short banner announces each one.
Phase 1: break the guard
The colossus is immune. Hits show as a shimmering GUARD and do no damage. You must destroy every part first.
| Raid | Parts to break |
|---|---|
| Nyxhydra | Three crowned heads |
| Ignarok | Eight basalt arms |
| Vorathyx | Two coiled lightning fins |
When the last part falls, the guard breaks and the body is open.
Phase 2: the body wakes
The colossus's body takes damage now. The arena starts hitting back:
- Marked ground zones fill with color for a moment, then blast anyone still inside. The marks are always on screen first, so keep moving.
- Helpers come in waves every so often. Clear them to keep your footing.
| Raid | What the arena does |
|---|---|
| Nyxhydra | Tidal bursts, and tide wraiths in groups of three |
| Ignarok | Magma rain, and cinder imps in groups of three |
| Vorathyx | Lightning strikes, and squall rays in groups of three |
Phase 3: enraged
Past about half HP (40 percent for Ignarok) the colossus enrages. Hits land harder and the hazards come faster.
- Nyxhydra: two heads regrow. Kill them again or ignore them and finish the body.
- Ignarok: lava pillars rise.
- Vorathyx: one fin regrows.
Lives
The party shares 5 lives. A fall spends one, and you revive at the arena a few seconds later. When the lives are gone the fallen stay down and watch. If everyone is down with no lives left, the raid fails. If you time out the raid also fails.
You can also leave on the death screen. That takes you home with no rewards, and the others fight on.
Daily clears
Each raid pays its full reward once a day per hero. After that you can still join a friend, and you are not charged a key, but it pays nothing.
Rewards
A first-time clear gives you a title: Tide-Breaker for Nyxhydra, Idol-Breaker for Ignarok and Stormbreaker for Vorathyx. See
Achievements and Titles.
Every clear gives EXP and lumens, a stack of
Blade Starstones and a
Mirror Kaleidoscope. A faster clear earns a better grade and more lumens.
| Reward | Chance |
|---|---|
| Blade Starstones, Mirror Kaleidoscope | Always |
| Common | |
| Gate Sigils | Common |
| Uncommon | |
| Raid armor (two pieces) | Uncommon each |
| Raid accessories (a band and a pendant) | Uncommon each |
| Uncommon | |
| The raid's soul | Uncommon |
Raid gear sets, by raid:
- Nyxhydra: Tri-Crowned Cuirass, Tri-Crowned Greaves, Nyxhydra's Coiled Band, Abyssal Crown Pendant.
- Ignarok: Thousand-Armed Cuirass, Thousand-Armed Greaves, Ignarok's Ember Band, Cinder Vault Pendant.
- Vorathyx: Stormcrowned Cuirass, Stormcrowned Greaves, Vorathyx's Coiled Band, Stormglass Crown Pendant.
The raid souls (
Nyxhydra Soul,
Ignarok Soul,
Vorathyx Soul) drop only inside the raid. See
Souls.
Vyrmholt
A fourth raid,
Vyrmholt, waits for level 155 heroes. It is built for a party: a party of four needs several minutes, and a lone hero can still win, slowly. It has four phases. See
The Unlit Challenges.