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Friends & guilds

Parties and Friends

Group up for faster kills, share EXP fairly, and keep your favorite heroes close.

Lumenfall is better with company. A party hunts together and shares EXP. Friends can find each other, send daily sparks and jump into the same channel. This guide covers both, plus the player card you see when you tap a hero.

Forming a party

A party holds up to 6 heroes. There are four easy ways to start one:

  • Tap a hero in the world and press Invite to Party on their card.
  • Open Menu, People, Party and type a name. Recent and nearby names are suggested.
  • Use the Party Finder tab. Post your party for a dungeon, raid, lair or party quest (or for hunting and questing), pick a level range and a ready-made note, and press Join on any listing you fit. Listings disappear after 15 minutes or when the party fills.
  • Switch on Auto-Match. The game groups you with other solo heroes on the same map and channel who are within 8 levels of you and also have it on.
  • Switch on Join friends' parties in the AUTO window (off at first). While AUTO hunts and you are not in a party, an invite from a friend or a guildmate joins you to their party by itself. Invites from anyone else still show the usual card. See AUTO-Hunting.

Finding a group for dungeons, raids, lairs and party quests

  • Find Group sits beside Enter on every dungeon, raid and lair card in Challenges, and Find sits on every party quest card. Tap it and keep playing: a small bar at the top shows how many heroes are searching with you.
  • When enough heroes are found, a Ready card appears. When everyone taps Ready, the group forms and enters together from wherever each of you stands. The usual entry costs and limits apply.
  • If someone declines or does not answer in 30 seconds, everyone who was ready keeps their place in line. A hero who declines waits a minute before searching for that same challenge again.
  • A party leader can search for the whole party, or press Start on their listing to call the ready check at once. A listing that fills calls it by itself.
  • Joining a listing for a challenge takes you straight in: no waiting for the leader to answer.
  • Type LFG in guild or map chat (or tick Guild Chat or World Chat when you post) to share your listing as a card others can tap to join.
  • Party bonus: clearing a dungeon, raid, lair or party quest with others pays more. See Party bonuses below.

The leader can Kick a member or Make Leader. A kicked hero cannot ask to rejoin that party for 5 minutes. Anyone can leave at any time.

Party bonuses

Hunting and clearing together pays more. Going solo pays exactly what it always did.

Hunting together

Every kill your party makes on one map pays a bigger shared pool of EXP. The bonus grows with the party:

Heroes sharing23456
Monster EXP+20%+35%+50%+60%+70%
  • Friends and guildmates: each friend or guildmate in the party adds another +5% EXP, up to +15%.
  • Party luck: item drops (gear, potions and materials) get +5% for each other member hunting on your map, up to +25%. Lumens are not affected.
  • Party clears: a party quest, dungeon, raid or weekly lair clear pays +10% EXP and Lumens for each other member, up to +50%. The result card shows PARTY +N%. Capped and helping runs get no bonus. Daily and weekly reward limits stay the same.

Stacking

Party EXP adds to events and Catch-up EXP, up to the usual ×2 EXP limit. Party luck adds to event drop boosts, up to the usual event drop limit. A party that fills the limit still earns luck and clear bonuses.

Together Weekend

When the Together Weekend event is on, it shows in the events list and doubles every party bonus. See Events and Seasons.

The party badge

A PARTY ×1.5 · LUCK +15% badge sits beside the EXP bar while you hunt in a party. Tap it for a one-line explanation. It is dimmed when events already fill the limits, and hidden when you are solo.

Sharing EXP

When your party kills a creature, the EXP is shared among the members who count for that kill:

  • The pool is split by level.
  • A member only shares if they are on the same map and alive. Distance does not matter.
  • A hero who hit the creature always counts.
  • A member who did not hit it counts only if they are within 20 levels of the creature and are not idle. Idle means AUTO is off and you have not touched the screen for 3 minutes. Standing by while your friends hunt does not earn EXP. A member on AUTO keeps sharing.
  • The extra EXP for fighting a creature above your level is paid only to heroes who actually hit it.
  • Guild members who are not in your party do not share EXP.

See your share

EXP from your party's kills shows in the pickup feed as its own +N PARTY line. Your own kills stay +N EXP.

In the Party window, each member on your map shows Sharing EXP, or why not: Idle · no EXP share or Too low · no EXP share (the creatures are more than 20 levels above them). A member on another map shows that map's name.

A member who is behind the realm also earns their own Catch-up EXP on their share.

For group content with its own rules and rewards, see Party Quests, its party-only Hard Party Quests, Dungeons and Raids.

Assist EXP

Healers, buffers and tanks earn EXP for the help they give. It counts when your heal restores a party member's HP, your party buff lands on them, or your taunt pulls creatures off them. For the next 30 seconds, every creature they help defeat pays you an ASSIST on top of your party share: up to half of your own share, and more the more of the kill they dealt. Nobody else loses EXP. The kill feed shows "+N ASSIST".

  • You need a party. You never assist yourself, and auras do not count.
  • An idle hero, a dead hero or one far below the creature's level gets no assist, as with party EXP. A helping party quest run pays none.
  • Every class has party buffs, so every class can assist. Healers who keep healing earn the most.

If your connection drops

If your phone goes to the background or the network blinks, your party keeps your slot for 60 seconds. Your party sees you as away. Come back within the minute and you step straight back in. Leaving on purpose, such as going to character select, does not hold a slot.

The player card

Tap any hero or their nameplate to open their card. It shows their look, title, combat power, equipment and key stats (attack, defence, HP, crit rate, crit damage and boss damage). The bottom bar offers:

  • Invite to Party, or Ask to Join if they lead a listed party
  • Whisper and Trade
  • Duel, to challenge them to a friendly fight
  • Gift, to send them something from the Shop. It is greyed out for a hero you cannot gift, and the card says why. See Gifting
  • Recruit, for guild officers
  • Add Friend at the left, and Block and Report at the top right

Want another language? A language button (A/文 with the language name) sits at the top of every Settings page. On the title screen, tap the A/文 seal. See Controls.

Want privacy? Turn on Hide my gear from strangers in Settings, Account. Only friends can then see your gear, outfit and stats. Everyone else sees a sealed "Gear is private" panel.

Friends

The Friends list opens at level 5 and holds up to 100 friends. A friendship is between two players who both agree, and it covers all their heroes. A request sent to any of your heroes reaches whichever hero you are playing. A friend's row shows the hero they are playing now, or the one they played last. Removing a friend ends it for all heroes of both players.

The Friends window has four tabs:

TabWhat it does
FriendsYour list, who is online and where, plus Spark All and Claim All
RequestsAdd a hero by name, and answer or cancel requests
RecentHeroes you partied, traded or dueled with lately, with a quick Add Friend. Party members here can get your gifts for 7 days
InviteYour invite code and the gifts for bringing friends

You can send up to 20 requests a day. A request expires after 14 days. Removing a friend is silent, and you can add each other again any time.

Tap a friend to Whisper, send a Party Invite, Send a Gift or Join them. If they are on your map, Join moves you to their channel. If they are somewhere else, Where opens the World Map on their location. There is no free teleport.

Turn on Online Alerts to get a small note when a friend logs in. You never get more than one per friend every 10 minutes.

Sparks

Once a day you can send each friend a Spark. It gives you a little EXP right away, and your friend gets a bit more EXP when they claim it. You can send up to 30 Sparks and claim up to 30 a day. Extra Sparks wait for tomorrow. Sparks belong to your account, so extra heroes do not multiply them.

Bring a friend

Every account has an invite code on the Invite tab. A new account has 7 days to enter a friend's code. Both heroes become friends and get a welcome gift by mail. After that, both of you earn gifts when the new hero reaches level 10, 30 and 60. At level 30 you both also receive the Kindred Spirit title and the Kindred Spark name tag. The gifts are play items such as Ward Starstone and Blade Starstone, and a Starluck Charm at level 60.

Blocking and reporting

Block someone from their card or from a chat line. They can no longer chat, whisper, invite, trade or write to you. See Chat and Emotes for the safety tools.

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